As the UX/UI Designer within a small founding team, I held end-to-end responsibility for the product experience, from discovery research through to high-fidelity UI and post-launch iteration. Research and design operated as a continuous feedback loop, with insights directly informing interaction decisions and iterative testing conducted prior to release.
User Research & Problem Framing
I led qualitative research with scientists across partner institutions to understand both the structural and emotional barriers within the academic writing process. Interviews with researchers at different career stages revealed where confidence broke down, where friction occurred, and how writing anxiety manifested. These insights shaped the sprint-based interaction model and informed the integration of mental health support directly within the writing flow.
Information Architecture & User Flows
I defined the core information architecture and user journeys for both the abstract and full paper modules, mapping the path from onboarding through to draft export. A key focus was sequencing the narrative-building phase in a way that felt empowering rather than restrictive. Multiple flow iterations were tested to ensure clarity, momentum, and logical progression across complex writing stages.
Prototyping, Interaction & UI Design
Low-fidelity wireframes and interactive prototypes were used to validate hierarchy, pacing, and usability before visual styling was introduced. I owned the visual and interaction design of the platform, creating a calm and credible interface suited to long-form writing. Typography, spacing, and microcopy were carefully considered to reduce cognitive load and support sustained focus. Close collaboration with developers ensured design intent translated accurately into production, particularly around long-form text handling and performance across extended writing sessions.
Iteration, Testing & Refinement
Interactive prototypes were tested with target users throughout development to validate decision points and refine interaction patterns. Usability sessions informed multiple revisions, particularly around narrative selection and sprint pacing, until the experience felt structured without being constraining.